// --------------------------------------------------------------------------------------------
// Version: MPL 1.1/GPL 2.0/LGPL 2.1
// 
// The contents of this file are subject to the Mozilla Public License Version
// 1.1 (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
// 
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
// for the specific language governing rights and limitations under the
// License.
// 
// <remarks>
// Generated by IDLImporter from file nsIAccessibleTypes.idl
// 
// You should use these interfaces when you access the COM objects defined in the mentioned
// IDL/IDH file.
// </remarks>
// --------------------------------------------------------------------------------------------
namespace Gecko
{
	using System;
	using System.Runtime.InteropServices;
	using System.Runtime.InteropServices.ComTypes;
	using System.Runtime.CompilerServices;
	
	
	/// <summary>
    /// These constants control the scrolling of an object or substring into a
    /// window. Note, keep them synchronized with IA2ScrollType.
    /// </summary>
	[ComImport()]
	[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
	[Guid("05cd38b1-94b3-4cdf-8371-3935a9611405")]
	public interface nsIAccessibleScrollType
	{
	}
	
	/// <summary>nsIAccessibleScrollTypeConsts </summary>
	public class nsIAccessibleScrollTypeConsts
	{
		
		// <summary>
        // Scroll the top left of the object or substring to the top left of the
        // window (or as close as possible).
        // </summary>
		public const ulong SCROLL_TYPE_TOP_LEFT = 0x00;
		
		// <summary>
        // Scroll the bottom right of the object or substring to the bottom right of
        // the window (or as close as possible).
        // </summary>
		public const ulong SCROLL_TYPE_BOTTOM_RIGHT = 0x01;
		
		// <summary>
        // Scroll the top edge of the object or substring to the top edge of the
        // window (or as close as possible).
        // </summary>
		public const ulong SCROLL_TYPE_TOP_EDGE = 0x02;
		
		// <summary>
        // Scroll the bottom edge of the object or substring to the bottom edge of
        // the window (or as close as possible).
        // </summary>
		public const ulong SCROLL_TYPE_BOTTOM_EDGE = 0x03;
		
		// <summary>
        // Scroll the left edge of the object or substring to the left edge of the
        // window (or as close as possible).
        // </summary>
		public const ulong SCROLL_TYPE_LEFT_EDGE = 0x04;
		
		// <summary>
        // Scroll the right edge of the object or substring to the right edge of the
        // window (or as close as possible).
        // </summary>
		public const ulong SCROLL_TYPE_RIGHT_EDGE = 0x05;
		
		// <summary>
        // Scroll an object the minimum amount necessary in order for the entire
        // frame to be visible (if possible).
        // </summary>
		public const ulong SCROLL_TYPE_ANYWHERE = 0x06;
	}
	
	/// <summary>
    /// These constants define which coordinate system a point is located in.
    /// </summary>
	[ComImport()]
	[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
	[Guid("c9fbdf10-619e-436f-bf4b-8566686f1577")]
	public interface nsIAccessibleCoordinateType
	{
	}
	
	/// <summary>nsIAccessibleCoordinateTypeConsts </summary>
	public class nsIAccessibleCoordinateTypeConsts
	{
		
		// <summary>
        // The coordinates are relative to the screen.
        // </summary>
		public const ulong COORDTYPE_SCREEN_RELATIVE = 0x00;
		
		// <summary>
        // The coordinates are relative to the window.
        // </summary>
		public const ulong COORDTYPE_WINDOW_RELATIVE = 0x01;
		
		// <summary>
        // The coordinates are relative to the upper left corner of the bounding box
        // of the immediate parent.
        // </summary>
		public const ulong COORDTYPE_PARENT_RELATIVE = 0x02;
	}
}
